Deep Silver Dambuster Studios have an exciting opportunity within their highly talented and experienced design department for a Game Designer specialising in melee combat and player abilities. You will be working on an established AAA title for Console and PC platforms. If you have the passion for refining engaging combat systems and creating the best game experiences possible, we’d love to speak to you!

Responsibilities

  • Fully understand the workings of all player combat and ability systems with a focus to investigate, iterate, balance and polish the experience to the highest degree
  • Work with the Lead Game Designer and Design Director to shape and prove out in gameplay the vision for the player experience
  • Collaborate with the Level Design and Engineering teams to ensure synergy with their respective areas and the core player systems, with all aspects working together for the best experience possible
  • Create clear and concise documentation in the form of high-level designs, detailed feature specifications, and in-depth balancing spreadsheets
  • Actively seek feedback on the game experience to drive quality and work with the GamesLab team to organise user playtests to trial gameplay systems and validate game balance intent
  • Analyse and deconstruct feedback and telemetry to make judgements on the future direction of game balancing and features
  • Design and iterate game features and mechanics from concept to release
  • Ensure game mechanics are fully realised and represented within the game world
  • Work closely with other departments as part of workgroups to integrate and refine game features and associated content
  • Take responsibility for ensuing key information is communicated in the correct manner to our players
  • Ensure deadlines are met in a timely manner and to a high standard

Required

  • Positive, professional attitude with a willingness to take design feedback when offered
  • Good knowledge of modern melee game combat systems and techniques
  • Strong knowledge of a visual design tool such as Unreal Editor
  • Confidence using data tables and curves to hone the player experience
  • Strong understanding of game design fundamentals
  • Ability to evolve game designs and tune gameplay to meet the desired “feel” as directed by the Lead Game Designer and Design Director
  • Outstanding team player
  • Ability to work well under pressure to meet deadlines
  • Strong analytical skills and an extreme attention to detail
  • Previously shipped AAA titles and/or exceptional quality portfolio
  • A strong passion for action gameplay, game balancing, and games in general
  • Clear understanding of logic and good problem solving ability

Preferred

  • Previous experience of working on FPS and Melee Combat systems as part of a design role
  • Working knowledge of Unreal Engine and its constituent toolset
  • Good understanding of progression systems and game economies
  • Familiarity with game animation techniques and systems

Important Information

We are unable to employ anyone who does not have the legal right to work in the UK. Deep Silver Dambuster Studios Limited's ability to sponsor employees under Tier 2 (General) of the Points Based System is very limited. Candidates from outside the EEA are therefore encouraged to explore immigration routes which will allow them to work in the UK without such sponsorship. During the recruitment process all candidates are required to provide the necessary right to work information and documentation.

Due to the high number of applications received, we regret it is not always possible to reply to all applications; however, we would like to thank you for your time and interest in our company.