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The Latest Dambuster Studios News.

Hungry groans, screeching moans and breaking bones - the sound effect staples we have come to love in all zombie movies, but in the category of audio, which zombie films stand out from the horde?

Ryan Williams from the Dambuster audio team has dissected and dismembered the goriest and most grueso...

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Have you ever wondered exactly what a 2D/UI artist does within a studio or what the difference between UI (User Interface) and UX (User Experience) really is?

Perhaps you're a graduate on the lookout for your first role in 2D art and need some portfolio tips.

This blog post contains the answers...

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Welcome back to Gameplay is More Than Just Writing Code with Robin and Bradley from the Engineering Team at Deep Silver Dambuster Studios. If you missed part one, you can catch up here.

If you're all up to date, lets jump back into the responsibilities, tasks and objectives of a Gameplay Pr...

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The most basic way to explain a programmer’s role in the games industry is that they are the people responsible for writing the code that brings a game to life.

They map controller inputs to actions, ensure that night and day cycles function properly and, you know that NPC who keeps on asking you...

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Hi! Khan here. Thanks for joining me for An Introduction to Narrative Design.

In part one, we covered the discipline as a whole and looked at some of the typical daily tasks of a Narrative Designer. If you missed it, you can catch up here before delving into part two.

Today we will be looki...

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