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The Latest Dambuster Studios News.

The majority of the team at Deep Silver Dambuster Studios has been busy working from home since the end of March.

For some of us, it was the first time we had worked outside of the studio and so naturally there was a period of adjustment as we got into the swing of things.

Everyone’s home and li...

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Hi! I'm Khan.

I'm the Principal Narrative Designer here at Deep Silver Dambuster Studios. I've been in the industry for nearly 15 years, as a game designer, game writer, and everything in between. Thanks for joining me!

Follow Khan on Twitter and Linkedin for more insight into the world of...

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Recently, the Deep Silver Dambuster Studio’s Audio Team embarked on a spooky old field recording expedition to two of the creepiest places in Nottingham – The Galleries of Justice Museum and The City of Caves. Here’s a spooktacular rundown of what we got up to…

Why the Galleries of Justice & N...

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Art, Audio, Animation, Code, Design, Engineering, Narrative and QA are just some of the many development teams working together to create a game.

The overall product is the sum of all of their parts and so each department has their individual tasks and milestones that must be reached during the ga...

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Following up from our ‘Best Practices for Getting a Job in Game Art’ blog – which you can read here – we wanted to provide you with some similar advice to get you and your portfolio ready to apply for a job in the world of game audio.

Whether you're a graduate on the lookout for your first ro...

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