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Ambient occlusion is a very important part of achieving realistic lighting. This is especially true for games like Homefront: The Revolution where all the lighting is dynamic so couldn't just be precalculated and stored in lightmaps. Games typically use Screen Space Ambient Occlusion (SSAO) to...
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Dambuster Studios returned to Nottingham's Confetti Institute of Creative Technologies last week to give two talks as part of their annual Industry Week event. The Industry Week event is designed...
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Our friend Hugo Guerra and creative production agency Fire Without Smoke have made a series of Behind The Scenes (BTS) videos that detail the production effort and techniques used to create Homefront: The Revolution’s alternate history movie. The live action / CG sequence is presented at the start...
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November 2017 saw the release of our most recent update for Homefront: The Revolution, featuring enhanced support for the Xbox One X.
Key details include;