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Welcome back to Gameplay is More Than Just Writing Code with Robin and Bradley from the Engineering Team at Deep Silver Dambuster Studios. If you missed part one, you can catch up here.

If you're all up to date, lets jump back into the responsibilities, tasks and objectives of a Gameplay Pr...

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The most basic way to explain a programmer’s role in the games industry is that they are the people responsible for writing the code that brings a game to life.

They map controller inputs to actions, ensure that night and day cycles function properly and, you know that NPC who keeps on asking you...

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Hi! Khan here. Thanks for joining me for An Introduction to Narrative Design.

In part one, we covered the discipline as a whole and looked at some of the typical daily tasks of a Narrative Designer. If you missed it, you can catch up here before delving into part two.

Today we will be looki...

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The majority of the team at Deep Silver Dambuster Studios has been busy working from home since the end of March.

For some of us, it was the first time we had worked outside of the studio and so naturally there was a period of adjustment as we got into the swing of things.

Everyone’s home and li...

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Hi! I'm Khan.

I'm the Principal Narrative Designer here at Deep Silver Dambuster Studios. I've been in the industry for nearly 15 years, as a game designer, game writer, and everything in between. Thanks for joining me!

Follow Khan on Twitter and Linkedin for more insight into the world of...

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